AI Insights · Timothy · July 2022
Top 5 3D Anime Games on iOS in Netherlands for Q2 2022
Discover the performance of the top 5 3D anime games on iOS in the Netherlands during Q2 2022, including insights on downloads, revenue, and active users.
In Q2 2022, the top 5 3D anime games on iOS in the Netherlands showed varied performance in terms of weekly downloads, revenue, and active users. Below, we provide a detailed overview of each game's performance during this period.
Genshin Impact saw its weekly revenue peak at around $89K at the end of March, with a notable dip to approximately $7.2K in mid-May. Weekly downloads fluctuated, reaching a high of 1.2K at the end of May, while weekly active users remained relatively stable, starting at around 15.6K in late March and ending at approximately 13.3K in late June.
Summoners War experienced a significant increase in weekly revenue, peaking at around $27.9K at the end of June. Weekly downloads saw a modest increase, reaching a high of 304 in mid-May. Weekly active users remained relatively steady, starting at approximately 3K in late March and maintaining similar levels throughout the quarter.
DRAGON BALL LEGENDS showed a substantial rise in weekly revenue, peaking at around $30K at the end of May. Weekly downloads also saw an upward trend, reaching 749 in the same period. Weekly active users increased from approximately 6.2K in late March to around 7.8K at the end of May, before stabilizing at around 6.2K in late June.
The Seven Deadly Sins had a notable increase in weekly revenue, peaking at approximately $10.6K in early June. Weekly downloads remained relatively stable, averaging around 130 downloads per week. Weekly active users started at around 2.5K in late March and ended at approximately 2.2K in late June.
Ni no Kuni: Cross Worlds, which launched in late May, saw its highest weekly revenue of around $8.8K during its launch week. Weekly downloads peaked at approximately 7.9K at launch, but decreased to around 325 by the end of June. Weekly active users also saw a decline from around 6.7K at launch to approximately 1.8K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.